ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "CanDetonateTimeBomb"

From ModEnc
Jump to: navigation, search
(Rewrite and expanded. Please can someone fix the "Ivan Bombs" links so that they point to "IvanBomb" - not sure how to do this)
(Links fixed)
 
Line 10: Line 10:
 
}}
 
}}
  
If <tt>[[CanDetonateTimeBomb]]=yes</tt> is set, then players can manually detonate any <tt>[[Ivan Bombs]]</tt> (dynamite) that they have placed on an object by double-clicking on that object.
+
If <tt>[[CanDetonateTimeBomb]]=yes</tt> is set, then players can manually detonate any <tt>[[IvanBomb|IvanBombs]]</tt> (dynamite) that they have placed on an object by double-clicking on that object.
  
If a player does not 'remote-detonate' an <tt>[Ivan Bomb]]</tt> then the bomb will detonate automatically as normal, after <tt>[[IvanTimedDelay]]=</tt> frames.
+
If a player does not 'remote-detonate' an <tt>[[IvanBomb]]</tt> then the bomb will detonate automatically as normal, after <tt>[[IvanTimedDelay]]=</tt> frames.
  
Players cannot remote-detonate <tt>[[Ivan Bombs]]</tt> on objects that they are unable to select. This includes objects with <tt>[[Selectable]]=no</tt> set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas.
+
Players cannot remote-detonate <tt>[[IvanBomb|IvanBombs]]</tt> on objects that they are unable to select. This includes objects with <tt>[[Selectable]]=no</tt> set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas.

Latest revision as of 12:06, 24 November 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CanDetonateTimeBomb
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: CombatDamage


If CanDetonateTimeBomb=yes is set, then players can manually detonate any IvanBombs (dynamite) that they have placed on an object by double-clicking on that object.

If a player does not 'remote-detonate' an IvanBomb then the bomb will detonate automatically as normal, after IvanTimedDelay= frames.

Players cannot remote-detonate IvanBombs on objects that they are unable to select. This includes objects with Selectable=no set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas.