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Difference between revisions of "CanPassiveAquire"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this object can automatically acquire its own targets. This is used as an over-ride as all objects default to 'yes'. NOTE: the tag is spelt wrong although the game does parse this.
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|files={{Categ|Rules(md).ini}}
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|values={{Values|boolean}}
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|types={{Categ|TechnoTypes}}
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|default=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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Specifies whether or not this object may acquire targets (within range) and attack them automatically, without being ordered to do so. {{f|CanPassiveAquire|no}} does not prevent the object from retaliating automatically, however.
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Note Westwood's misspelling of "Acquire".
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== See Also ==
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* [[CanRetaliate]]

Latest revision as of 00:44, 5 January 2010

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CanPassiveAquire
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: TechnoTypes


Specifies whether or not this object may acquire targets (within range) and attack them automatically, without being ordered to do so. CanPassiveAquire=no does not prevent the object from retaliating automatically, however.

Note Westwood's misspelling of "Acquire".

See Also