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Difference between revisions of "Carryall"

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(Found Carryall=yes for the HIND. It was meant to be a VehicleType, but was scrapped for some reason)
 
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{{DeeZireInclusion}}<br />
+
{{Flag
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|files={{Categ|Rules(md).ini}}
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|values={{values|boolean}}
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|types={{Categ|AircraftTypes}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
 +
|yr=yes
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|rp=yes
 +
|ares=yes
 +
}}
 
Can be set to 'yes' or 'no' and determines whether or not this AircraftType can 'tote' VehicleTypes around the map - in other words, it can be commanded to pick them up and ferry them instead of having the relevant unit 'enter' it as if it was a transport. Note that this only works when attached to a true AircraftType - it will not work if attached to a jump jet type unit (which is a special case VehicleType). An inherent problem in Red Alert 2 is that the cursor you get with this unit is the default 'stop' cursor although this can be changed by editing MOUSE.SHP. This is also used to set a flag on the 'fly' Locomotor= to specify the use of a 'landing' animation.
 
Can be set to 'yes' or 'no' and determines whether or not this AircraftType can 'tote' VehicleTypes around the map - in other words, it can be commanded to pick them up and ferry them instead of having the relevant unit 'enter' it as if it was a transport. Note that this only works when attached to a true AircraftType - it will not work if attached to a jump jet type unit (which is a special case VehicleType). An inherent problem in Red Alert 2 is that the cursor you get with this unit is the default 'stop' cursor although this can be changed by editing MOUSE.SHP. This is also used to set a flag on the 'fly' Locomotor= to specify the use of a 'landing' animation.
  
 
EDITOR's NOTE: When going through the original Rules (both RA2 and YR), you'll find this flag for the Hind Chopper, which was implemented as a JumpJet VehicleType, as opposed to an Aircraft. This could mean that Westwood was planning on extending the Carryall-logic, but either didn't manage it or just decided to scrap the chopper. The Hind is still usable as-is and has its own VXL and HVA in the original MIXs. Do note that the chopper lacks HVA-Animations and seperated sections, and has ridiculous JumpJet-stats.
 
EDITOR's NOTE: When going through the original Rules (both RA2 and YR), you'll find this flag for the Hind Chopper, which was implemented as a JumpJet VehicleType, as opposed to an Aircraft. This could mean that Westwood was planning on extending the Carryall-logic, but either didn't manage it or just decided to scrap the chopper. The Hind is still usable as-is and has its own VXL and HVA in the original MIXs. Do note that the chopper lacks HVA-Animations and seperated sections, and has ridiculous JumpJet-stats.

Latest revision as of 13:14, 27 July 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Carryall
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: AircraftTypes


Can be set to 'yes' or 'no' and determines whether or not this AircraftType can 'tote' VehicleTypes around the map - in other words, it can be commanded to pick them up and ferry them instead of having the relevant unit 'enter' it as if it was a transport. Note that this only works when attached to a true AircraftType - it will not work if attached to a jump jet type unit (which is a special case VehicleType). An inherent problem in Red Alert 2 is that the cursor you get with this unit is the default 'stop' cursor although this can be changed by editing MOUSE.SHP. This is also used to set a flag on the 'fly' Locomotor= to specify the use of a 'landing' animation.

EDITOR's NOTE: When going through the original Rules (both RA2 and YR), you'll find this flag for the Hind Chopper, which was implemented as a JumpJet VehicleType, as opposed to an Aircraft. This could mean that Westwood was planning on extending the Carryall-logic, but either didn't manage it or just decided to scrap the chopper. The Hind is still usable as-is and has its own VXL and HVA in the original MIXs. Do note that the chopper lacks HVA-Animations and seperated sections, and has ridiculous JumpJet-stats.