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CellAnim

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CellAnim
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies the animation to display in the cell occupied by this overlay. The animation must be included in the [Animations] list and defined in the ART file, plus it should also be a theater specific animation (since, like the overlay itself, it is displayed with the same theater-specific logic which requires Theater=yes in the ART file). This is was used for the big blue Tiberium crystal in Tiberian Sun but is unused in Red Alert 2 although it would have been a much simpler way of implementing the 'Ore twinkle' effect - the animation will only display when the overlay itself is present in the cell. TIP: attaching an invisible animation to the various Ore overlays and giving it HideIfNoOre=true and a Damage= value in the ART file is a crude way of implementing the effect where units suffer loss of health when stood in Ore, as they did in Tiberian Sun.