ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ChainReaction

From ModEnc
Revision as of 17:52, 5 May 2006 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ChainReaction
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and specifies whether or not this overlay causes a chain reaction if Explodes=yes is also set, the effect being that other overlay of the same type also explodes if it occupies an adjacent cell. When exploding, the overlay causes the amount of damage specified by TiberiumExplosionDamage=.