ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ChargedAnimTime

From ModEnc
Revision as of 08:39, 20 August 2009 by Beowulf (talk | contribs)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ChargedAnimTime
File(s): rules(md).ini
Values: Integers
Default: 0
Applicable to: BuildingTypes


Used on BuildingTypes that have Template:TTL, or Template:TTL, defined and determines the time in which a superweapon's charge timer should trigger the structure's SuperAnim sequences. Purely used as a visual effect to show a superweapon structure's state of readiness.

Note

Should the structure house multiple superweapons, ChargedAnimTime applies to each one and does not work independently of each other.