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Difference between revisions of "ChronoMinimumDelay"

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(De-DZed. Another one bites the dust.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
The minimum delay, in frames, that units remain 'static' after being teleported regardless of the distance they travel. This value is also used if ChronoTrigger= is set to 'no'.
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|values={{Values|unsigned integers}}
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|default=0
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|types={{Categ|General|[General]}}
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|ra2=yes
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|yr=yes
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}}
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This flag specifies the minimum amount of time in [[Frame|frames]] that it takes for a [[TechnoTypes|unit]] with {{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|link}} (chronoshift) to phase in{{fnl|1}} after moving to a new location.
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Phase-in time may only be longer than {{f|{{PAGENAME}}|link}} if {{s|General|link}}{{arr}}{{f|ChronoTrigger|yes|link}} and the unit moves a sufficient distance in [[Lepton|leptons]] of at least {{s|General}}{{arr}}{{f|ChronoRangeMinimum|link}}. In that case, the exact time depends on {{s|General}}{{arr}}{{f|ChronoDistanceFactor|link}}.
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==See also==
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* {{f|ChronoTrigger|link}}
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* {{f|ChronoDistanceFactor|link}}
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* {{f|ChronoRangeMinimum|link}}
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==Notes==
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{{fn|1|While a unit is phasing in it cannot move or fire any [[weapons]], but it can still take damage and perform some auxilliary functions such as deploying.}}

Latest revision as of 00:40, 13 December 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ChronoMinimumDelay
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: [General]


This flag specifies the minimum amount of time in frames that it takes for a unit with Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} (chronoshift) to phase in1 after moving to a new location.

Phase-in time may only be longer than ChronoMinimumDelay if [General]ChronoTrigger=yes and the unit moves a sufficient distance in leptons of at least [General]ChronoRangeMinimum. In that case, the exact time depends on [General]ChronoDistanceFactor.

See also

Notes

1 While a unit is phasing in it cannot move or fire any weapons, but it can still take damage and perform some auxilliary functions such as deploying.