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ChronoReinfDelay

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Flag: ChronoReinfDelay
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




The delay, in frames, that units remain 'static' after being teleported to the player through the 'reinforce by chronoshift' trigger within a map file (for example as seen in the final Allied mission in the single player campaign).