ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "ChronoTrigger"
From ModEnc
(De-DZed. Another one bites the dust.) |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | + | |values={{Values|bool}} | |
+ | |default=yes | ||
+ | |types={{Categ|General|[General]}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | This flag determines whether or not the amount of time in [[Frame|frames]] that it takes for a [[TechnoTypes|unit]] with {{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|link}} (chronoshift) to phase in{{fnl|1}} after moving to a new location, should be a function of the distance traveled. | ||
+ | |||
+ | If {{f|{{PAGENAME}}|yes|link}} and the unit moves a sufficient distance in [[Lepton|leptons]] of at least {{s|General|link}}{{arr}}{{f|ChronoRangeMinimum|link}}, phase-in time depends on {{s|General}}{{arr}}{{f|ChronoDistanceFactor|link}}. Otherwise, the time will always be equal to {{s|General}}{{arr}}{{f|ChronoMinimumDelay|link}}. | ||
+ | |||
+ | ==See also== | ||
+ | * {{f|ChronoMinimumDelay|link}} | ||
+ | * {{f|ChronoDistanceFactor|link}} | ||
+ | * {{f|ChronoRangeMinimum|link}} | ||
+ | |||
+ | ==Notes== | ||
+ | {{fn|1|While a unit is phasing in it cannot move or fire any [[weapons]], but it can still take damage and perform some auxilliary functions such as deploying.}} |
Latest revision as of 00:46, 13 December 2009
Flag: | ChronoTrigger |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
Applicable to: | [General] |
This flag determines whether or not the amount of time in frames that it takes for a unit with Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} (chronoshift) to phase in1 after moving to a new location, should be a function of the distance traveled.
If ChronoTrigger=yes and the unit moves a sufficient distance in leptons of at least [General]→ChronoRangeMinimum, phase-in time depends on [General]→ChronoDistanceFactor. Otherwise, the time will always be equal to [General]→ChronoMinimumDelay.
See also
Notes
1 ↑ While a unit is phasing in it cannot move or fire any weapons, but it can still take damage and perform some auxilliary functions such as deploying.