ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ClearAllWeapons

From ModEnc
Revision as of 17:52, 5 May 2006 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ClearAllWeapons
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and specifies if this VehicleType with Gunner=yes set will clear all its weapons (and any turrets) if an InfantryType with an IFVMode= set enters it. This can be used to make the IFV into a standard APC of sorts as it will not gain a weapon regardless of which soldier enters it, although I can't think of a use for this.