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Difference between revisions of "CloakRadiusInCells"

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(Rewrite)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
Should be used only on BuildingTypes which have CloakGenerator=yes set and specifies the radius in cells that the structure cloaks any objects around it which have the same owner.
+
|name={{PAGENAME}}
 +
|files={{Categ|Rules(md).ini}}
 +
|values=integer
 +
|special=none
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|default=0
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|types={{Categ|BuildingTypes}}
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
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|yr=yes
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|rp=yes
 +
}}
 +
 
 +
*If {{TTL|CloakGenerator|yes}} is set, this specifies the radius of the cloak generator this BuildingType has.
 +
*If {{TTL|SensorArray|yes}} is set, this specifies the radius of the sensor array this BuildingType has. (At least in TS, not confirmed for RA2/later).

Revision as of 18:38, 18 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CloakRadiusInCells
File(s): Rules(md).ini
Values: integer
Special Values: none
Default: 0
Applicable to: BuildingTypes


  • If Template:TTL is set, this specifies the radius of the cloak generator this BuildingType has.
  • If Template:TTL is set, this specifies the radius of the sensor array this BuildingType has. (At least in TS, not confirmed for RA2/later).