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CloakSound

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Flag: CloakSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: sounds)
Applicable to: AudioVisual


This specifies the sound to make when an object with Cloakable=yes set reveals or cloaks itself. Can be any sound as defined in the SOUND.INI file. Note that the 'cloaking' logic actually refers to the emerging and submerging logic for submarine and underwater units objects in Red Alert 2.