ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Cluster

From ModEnc
Revision as of 13:55, 3 March 2011 by NewMillennium (talk | contribs)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Cluster
File(s): Rules(md).ini
Values: Unsigned integers
Default: 0
Applicable to: Projectiles


Cc cnrdelete-all.png
Logic related to Cluster, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

In Tiberian Sun and Firestorm, this flag defines the amount of AirburstWeapon= shots to fire if the projectile has Airburst=yes set. With no AirburstWeapon= set, this defines the number of seperate explosions caused when the projectile hits. The explosions are spread in a circular pattern around the point of impact.

  • Do these explosions each account for full damage, or is the Damage= divided by Cluster=?
In Red Alert 2 and Yuri's Revenge, this flag is loaded from the INI, but does not appear to be used. The game instead defaults to 9 cluster explosions (or instances of the AirburstWeapon), spread in a square pattern.