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Difference between revisions of "ContentScan"
From ModEnc
Nighthawk200 (talk | contribs) (Updating per DCoder's info.) |
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
− | == | + | |files={{Categ|ini=rules}} |
− | + | |types={{Categ|Difficulty}}, {{Categ|IQ}} | |
+ | |values={{values|Booleans}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |}} | ||
+ | |||
+ | Content Scanning is where computer-controlled units will consider the {{TTL|Points}} and {{TTL|ThreatPosed}} values of units within transports, as well as that of the transport itself, when looking for threats. | ||
+ | If content scanning is on, the passenger and transport {{TTL|Points}} and {{TTL|ThreatPosed}} values are added together to give a total threat value, which the AI then uses. In all other cases, only the {{TTL|Points}} and {{TTL|ThreatPosed}} of the transport are used. | ||
+ | |||
+ | ==In IQ settings== | ||
+ | Controls what IQ level a house should have before its units will use content scanning. | ||
+ | |||
+ | ==In Difficulty Settings== | ||
+ | Controls whether the computer can use content scanning at this difficulty. |
Revision as of 01:07, 8 March 2009
Flag: | ContentScan |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | Difficulty, IQ |
Content Scanning is where computer-controlled units will consider the Template:TTL and Template:TTL values of units within transports, as well as that of the transport itself, when looking for threats. If content scanning is on, the passenger and transport Template:TTL and Template:TTL values are added together to give a total threat value, which the AI then uses. In all other cases, only the Template:TTL and Template:TTL of the transport are used.
In IQ settings
Controls what IQ level a house should have before its units will use content scanning.