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Difference between revisions of "Cost"

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(Updated header-info and respective changes, as well as major changes in general)
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{{flag|name=Cost|values=Integer|special=None|default=None|games=RA, TS, FS, RA2, YR}}
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{{flag|name=Cost|files=rules(md).ini|values=Integer|special=None|default=None|types=All Types|games=RA, TS, FS, RA2, YR}}
 
{{meanings|Multiplier}}
 
{{meanings|Multiplier}}
The cost of a unit is the amount of credits spent on an object when it is built/trained and half of which was recovered when an object was sold in the [[Service Depot]] (before YR 1.001) or the [[Grinder]] when [[Soylent|Soylent=]] was omitted. If there are two or more objects of the same TechLevel, the cheaper one gets priority on the sidebar. It is set by the Cost= flag (=P).
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This flag sets the theoretical amount of credits needed to purchase this object. The actual amount is this number times any multipliers in effect, like country multipliers, Industrial Plant or similar.
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If not further specified through <tt>[[Soylent]]=</tt>, <tt>Cost</tt> also sets the amount of credits you get when the object is sold, as the refund-value defaults to "half of cost". (Meaning if you purchased something for $1000, and <tt>Soylent</tt> does not specify something else, you get $500 back when you sell the object.)
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If there are two or more objects of the same TechLevel, the cheaper one gets priority on the sidebar.  
  
 
[[Category:INI_Flags]]
 
[[Category:INI_Flags]]

Revision as of 16:49, 31 May 2005

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Cost
File(s): rules(md).ini
Values: Integer
Special Values: None
Default: None
Applicable to: All Types


This is the primary usage of Cost; for other meanings, see Cost (Multiplier).

This flag sets the theoretical amount of credits needed to purchase this object. The actual amount is this number times any multipliers in effect, like country multipliers, Industrial Plant or similar.


If not further specified through Soylent=, Cost also sets the amount of credits you get when the object is sold, as the refund-value defaults to "half of cost". (Meaning if you purchased something for $1000, and Soylent does not specify something else, you get $500 back when you sell the object.)


If there are two or more objects of the same TechLevel, the cheaper one gets priority on the sidebar.