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Cost

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Revision as of 01:39, 18 April 2005 by Renegade (talk | contribs) (Added to category - reads)
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The cost of a unit is the amount of credits spent on an object when it is built/trained and half of which was recovered when an object was sold in the Service Depot (before YR 1.001) or the Grinder when Soylent= was omitted. If there are two or more objects of the same TechLevel, the cheaper one gets priority on the sidebar. It is set by the Cost= flag (=P).