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CrateBeneath

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Revision as of 21:49, 21 May 2007 by Blackmask0 (talk | contribs)
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Flag: CrateBeneath
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no' and determines if this BuildingType leaves behind a random powerup crate when it is destroyed.

Problems

Due to the way the RA2/YR engine handles crates, a new crate is created every time a crate is removed (either because it was picked up or it has been in existence for the length of time determined by Template:TTL) this means that for each new crate created by this tag, there is always one more crate on the map. This can result in an unwanted surplus of crates on a map if multiple buildings with CrateBeneath are destroyed. The same results from new crates being added via Template:TTL.