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Difference between revisions of "CrateGoodie"
From ModEnc
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|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|values={{values|Booleans}} | |values={{values|Booleans}} | ||
− | |default=yes | + | |default=no (However the documentation says "yes") |
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
|yr=yes | |yr=yes | ||
Line 9: | Line 9: | ||
|fs=yes | |fs=yes | ||
}} | }} | ||
− | Determines whether the VehicleType is able to be procured as a crate goodie. Also requires {{ | + | Determines whether the VehicleType is able to be procured as a crate goodie. Also requires {{f|UnitCrateType|none|link}} to be set in the <tt>[CrateRules]</tt> section; though this is true by default. |
==Note== | ==Note== | ||
− | In Red Alert 2, any VehicleType with {{ | + | In Red Alert 2, any VehicleType with {{f|Naval|yes|link}} should have <tt>CrateGoodie=no</tt> set. While the logic works with naval units, maps with no water invariably lead to an [[Internal Error]] when a naval goodie is procured. |
Latest revision as of 01:54, 14 May 2014
Flag: | CrateGoodie |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no (However the documentation says "yes") |
Applicable to: | VehicleTypes |
Determines whether the VehicleType is able to be procured as a crate goodie. Also requires UnitCrateType=none to be set in the [CrateRules] section; though this is true by default.