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Difference between revisions of "CrateGoodie"

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|fs=yes
 
|fs=yes
 
}}
 
}}
Determines whether the VehicleType is able to be procured as a crate goodie. Also requires {{TTL|UnitCrateType|no}} to be set in the <tt>[CrateRules]</tt> section; though this is true by default.
+
Determines whether the VehicleType is able to be procured as a crate goodie. Also requires {{TTL|UnitCrateType|none}} to be set in the <tt>[CrateRules]</tt> section; though this is true by default.
  
 
==Note==
 
==Note==
 
In Red Alert 2, any VehicleType with {{TTL|Naval|yes}} should have <tt>CrateGoodie=no</tt> set. While the logic works with naval units, maps with no water invariably lead to an [[Internal Error]] when a naval goodie is procured.
 
In Red Alert 2, any VehicleType with {{TTL|Naval|yes}} should have <tt>CrateGoodie=no</tt> set. While the logic works with naval units, maps with no water invariably lead to an [[Internal Error]] when a naval goodie is procured.

Revision as of 09:17, 20 August 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CrateGoodie
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: VehicleTypes


Determines whether the VehicleType is able to be procured as a crate goodie. Also requires Template:TTL to be set in the [CrateRules] section; though this is true by default.

Note

In Red Alert 2, any VehicleType with Template:TTL should have CrateGoodie=no set. While the logic works with naval units, maps with no water invariably lead to an Internal Error when a naval goodie is procured.