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Difference between revisions of "Crates"

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m (Squad in RA2 and YR doesn't work. It does exactly what Money does.)
(Removed the detailed stuff that's already available on the CrateRules/Powerups sections' pages.)
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Crates are the box-like objects that appear in all C&C games and grant bonuses (or 'surprises') to the player that collects them by sending a unit into the same cell as it.
  
The crates are the box-like objects that appear in all C&C games and grant bonuses (or 'surprises') to the player that collects them by sending a unit into the same cell as it.
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Crate functionality is described by two sections:
  
The crate functionality is described by two sections - <tt>CrateRules</tt> and <tt>Powerups</tt>. To each it's turn:
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* {{s|CrateRules|link}} covers generic stuff, like how often to spawn crates, how many of them to spawn, etc. It has lots of comments, so every flag should be self-explanatory.
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* {{s|Powerups|link}} dictates what you get out of a crate.
  
== CrateRules ==
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See the sections' pages for detailed information.
This section covers generic stuff, like how often to spawn crates, how many of them to spawn, etc. It has lots of comments, so every tag should be self-explanatory.
 
 
 
[CrateRules]
 
CrateMaximum=255 ; crates can never exceed this quantity
 
CrateMinimum=1 ; crates are normally one per human player but never below this number
 
CrateRadius=3.0 ; radius ([[cell]]s) for area effect crate powerup bonuses
 
CrateRegen=3 ; average minutes between random powerup crate regeneration
 
SilverCrate=HealBase ; solo play silver crate bonus
 
SoloCrateMoney=5000 ; money to give for money crate in solo play missions
 
UnitCrateType=none ; specifies specific unit type for unit type crate ['none' means pick randomly]{{fnl|1}}
 
WoodCrate=Money ; solo play wood crate bonus
 
WaterCrate=Money; solo play water crate bonus
 
HealCrateSound=HealCrate; heal crate sound effect
 
WoodCrateImg=CRATE ; wood crate [[OverlayType]] image to use
 
CrateImg=CRATE ; normal crate [[OverlayType]] image to use
 
WaterCrateImg=WCRATE; Water crate image
 
FreeMCV=yes ; Give free MCV from crate if no buildings but still has money [multiplay only]?</pre>
 
 
 
== Powerups ==
 
 
 
What you get out of a crate is dictated by the <tt>[Powerups]</tt> section.
 
 
 
[Powerups]
 
Armor=10,ARMOR,yes,1.5 ;Unit's Strength= is multiplied by the param#4
 
Firepower=10,FIREPOWR,yes,2.0 ;Unit Weapons' Damage= is multiplied by the param#4
 
HealBase=10,HEALALL,yes ;All the player's stuff goes to 100% health
 
Money=20,MONEY,yes,2000 ;Random amount of cash(max amount = param#4)
 
Reveal=10,REVEAL,yes ;All map is revealed
 
Speed=10,SPEED,yes,1.2 ;Unit's Speed= is multiplied by the param#4
 
Veteran=20,VETERAN,yes,1 ;Unit is promoted(through as many levels as param#4 says)
 
Unit=20,<none>,no ;Random unit is given{{fnl|1}}
 
Invulnerability=0,ARMOR,yes,1.0 ;Nothing happens{{fnl|2}}
 
IonStorm=0,<none>,yes ;Nothing happens{{fnl|2}}
 
Gas=0,<none>,yes,100 ;Tiberium Gas effect{{fnl|3}}
 
Tiberium=0,<none>,no ;A random patch of Ore is created at the cell
 
Pod=0,<none>,no ;Nothing happens{{fnl|2}}
 
Cloak=0,CLOAK,yes ;Unit is [[cloak]]ed (like the Stealth Tank/Submarine)
 
Darkness=0,SHROUDX,yes ;Map is reshrouded
 
Explosion=0,<none>,yes,500 ;An explosion deals param#4 of damage, [[warhead]] unknown
 
ICBM=0,CHEMISLE,yes ;A ready one-shot Nuke is given if you don't have it
 
Napalm=0,<none>,no,600 ;An fire explosion deals param#4 of damage, [[Warhead]]=Fire
 
Squad=0,<none>,no ;Nothing happens{{fnl|2}}. In RA2 and YR, it instead functions as a second Money.
 
 
 
The first parameter dictates the chance of getting this kind of crate. It does not mean %, it means 'param#1 shares out of all possible shares'.<br>
 
The second one says what [[animation]] to play.<br>
 
Third one says if this crate can be found on water.<br>
 
The fourth one varies by crate.<br>
 
 
 
==Problems==
 
Certain naval units contain [[CrateGoodie|CrateGoodie=yes]], or don't include the tag at all. The game does not differentiate between naval and ground vehicles, and a unit crate might give you a naval unit on a no-water map, resulting in an [[Internal Error]]. If the map does contain water, though, the naval unit will be spawned in the water without the error. So best to set [[CrateGoodie]] on all naval units to no (note, originally the Destroyer lacks this tag, so fix it too).
 
 
 
{{fn|1|If this is set to 'none', a random unit is picked randomly from an array of units with [[CrateGoodie]] set to yes.}}
 
 
 
{{fn|2|The animation is played anyway, and since you can attach a <tt>[[Damage]]</tt> to an [[animation]] as well as <tt>[[MakeInfantry]]</tt>, you can get all kinds of effects from that...}}
 
 
 
{{fn|3|Later Update: A poisonous green gas explosion deals param#4 of damage using the Gas warhead, ((The animations GasCloud1 and GasCloudD1 are broken by GEF, they must be fixed in order to work. also CLOUD1 and CLOUD1D have wrong pallete)}}
 
  
 
[[Category:General_Editing_Information]]
 
[[Category:General_Editing_Information]]
 
[[Category:MultiplayerDefaults Flags]]
 
[[Category:MultiplayerDefaults Flags]]
 
[[Category:MultiplayerDialogSettings Flags]]
 
[[Category:MultiplayerDialogSettings Flags]]

Revision as of 21:56, 11 February 2020

Crates are the box-like objects that appear in all C&C games and grant bonuses (or 'surprises') to the player that collects them by sending a unit into the same cell as it.

Crate functionality is described by two sections:

  • [CrateRules] covers generic stuff, like how often to spawn crates, how many of them to spawn, etc. It has lots of comments, so every flag should be self-explanatory.
  • [Powerups] dictates what you get out of a crate.

See the sections' pages for detailed information.