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Difference between revisions of "CruiseHeight"

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{{DeeZireInclusion}}<br />
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{{Flag
The height, in leptons, above ground level that units which have JumpJet=yes assigned will fly although this can be overridden in the units entry with the JumpjetHeight= statement. Used by the locomotor CLSID. This should be at least 500 leptons so it goes over high bridges.
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|files={{Categ|ini=rules}}
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|values={{Values|unsigned integers}}
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|default=400
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|types={{Categ|JumpjetControls}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ets=yes
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|ra2obsolete=yes
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}}
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The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.
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In Red Alert 2 and its expansion pack, use {{f|JumpjetHeight|link}}.

Latest revision as of 20:24, 4 December 2017

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Flag: CruiseHeight
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 400
Applicable to: JumpjetControls

Cc cnrdelete-all.pngLogic related to CruiseHeight, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.

In Red Alert 2 and its expansion pack, use JumpjetHeight.