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Difference between revisions of "CruiseHeight"

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{{DeeZireInclusion}}<br />
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{{Flag
The height, in leptons, above ground level that units which have JumpJet=yes assigned will fly although this can be overridden in the units entry with the JumpjetHeight= statement. Used by the locomotor CLSID. This should be at least 500 leptons so it goes over high bridges.
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|files={{Categ|ini=rules}}
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|values={{Values|unsigned integers}}
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|default=0
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|types={{Categ|JumpjetControls}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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The flying altitude of units which have JumpJet=yes and the JumpJet [[locomotor]] CLSID assigned. The value is interpreted as leptons and measured from ground level. In Red Alert 2 and its expansion, this can be overridden in the unit entry with the [[JumpjetHeight]]= statement.

Revision as of 07:28, 30 September 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CruiseHeight
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: JumpjetControls


The flying altitude of units which have JumpJet=yes and the JumpJet locomotor CLSID assigned. The value is interpreted as leptons and measured from ground level. In Red Alert 2 and its expansion, this can be overridden in the unit entry with the JumpjetHeight= statement.