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Difference between revisions of "Crushing System"

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(Tested by changing the warhead of DefaultDeathWeapon. No effect, so I would assume it's not this warhead,)
 
(One intermediate revision by the same user not shown)
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:several flags, detailed [[Who crushes whom|here]]
 
:several flags, detailed [[Who crushes whom|here]]
 
;The sound to be played afterwards is determined by
 
;The sound to be played afterwards is determined by
:{{TTL|CrushSound}} on object B
+
:{{f|CrushSound|link}} on object B
 
;Whether object A should change its appearance while crushing is determined by
 
;Whether object A should change its appearance while crushing is determined by
:{{TTL|TiltsWhenCrushes}} on object A
+
:{{f|TiltsWhenCrushes|link}} on object A
  
{{NeedTesting}}
+
{{NeedsTesting}}
 
;In YR, if object B is a VehicleType, then an explosion will be triggered by object B's death
 
;In YR, if object B is a VehicleType, then an explosion will be triggered by object B's death
 
:firing an unknown amount of damage and using an unknown warhead.
 
:firing an unknown amount of damage and using an unknown warhead.
  
 
[[Category: Systems]]
 
[[Category: Systems]]

Latest revision as of 11:55, 27 November 2009

This article describes how the crushing system works.

Whether object A can crush object B is determined by
several flags, detailed here
The sound to be played afterwards is determined by
CrushSound on object B
Whether object A should change its appearance while crushing is determined by
TiltsWhenCrushes on object A
This needs testing
Cc mouse.png
The following section contains information that has not been personally confirmed by the revision's author; readers are encouraged to test it themselves and update the section accordingly.

In YR, if object B is a VehicleType, then an explosion will be triggered by object B's death
firing an unknown amount of damage and using an unknown warhead.