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Difference between revisions of "Crushing System"
From ModEnc
Nighthawk200 (talk | contribs) (Tested by changing the warhead of DefaultDeathWeapon. No effect, so I would assume it's not this warhead,) |
EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
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:several flags, detailed [[Who crushes whom|here]] | :several flags, detailed [[Who crushes whom|here]] | ||
;The sound to be played afterwards is determined by | ;The sound to be played afterwards is determined by | ||
− | :{{ | + | :{{f|CrushSound|link}} on object B |
;Whether object A should change its appearance while crushing is determined by | ;Whether object A should change its appearance while crushing is determined by | ||
− | :{{ | + | :{{f|TiltsWhenCrushes|link}} on object A |
{{NeedTesting}} | {{NeedTesting}} |
Revision as of 09:50, 27 November 2009
This article describes how the crushing system works.
- Whether object A can crush object B is determined by
- several flags, detailed here
- The sound to be played afterwards is determined by
- CrushSound on object B
- Whether object A should change its appearance while crushing is determined by
- TiltsWhenCrushes on object A
- In YR, if object B is a VehicleType, then an explosion will be triggered by object B's death
- firing an unknown amount of damage and using an unknown warhead.