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Difference between revisions of "Crushing System"

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m (Replacing Template:TTL with Template:F.)
 
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:{{f|TiltsWhenCrushes|link}} on object A
 
:{{f|TiltsWhenCrushes|link}} on object A
  
{{NeedTesting}}
+
{{NeedsTesting}}
 
;In YR, if object B is a VehicleType, then an explosion will be triggered by object B's death
 
;In YR, if object B is a VehicleType, then an explosion will be triggered by object B's death
 
:firing an unknown amount of damage and using an unknown warhead.
 
:firing an unknown amount of damage and using an unknown warhead.
  
 
[[Category: Systems]]
 
[[Category: Systems]]

Latest revision as of 11:55, 27 November 2009

This article describes how the crushing system works.

Whether object A can crush object B is determined by
several flags, detailed here
The sound to be played afterwards is determined by
CrushSound on object B
Whether object A should change its appearance while crushing is determined by
TiltsWhenCrushes on object A
This needs testing
Cc mouse.png
The following section contains information that has not been personally confirmed by the revision's author; readers are encouraged to test it themselves and update the section accordingly.

In YR, if object B is a VehicleType, then an explosion will be triggered by object B's death
firing an unknown amount of damage and using an unknown warhead.