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Crushing System

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Revision as of 09:59, 11 August 2006 by DCoder (talk | contribs) (Created)
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This article describes how the crushing system works.

Whether object A can crush object B is determined by
several flags, detailed here
The sound to be played afterwards is determined by
Template:TTL on object B
Whether object A should change its appearance while crushing is determined by
Template:TTL on object A

Template:NeedTesting

In YR, if object B is a VehicleType, then an explosion will be triggered by object B's death
firing an unknown amount of damage and using an unknown warhead, possibly [[[:Template:TTL]]]Template:TTL