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Difference between revisions of "Culling"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' - defaults to 'no' but if set to 'yes' this indicates that the target should be instantly destroyed rather than injured again by this warhead if its current Strength= is critical (in 'red').
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|name=Culling
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|files={{Categ|Rules(md).ini}}
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|values={{values|boolean}}
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|special=
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|default=false
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|types={{Categ|Warhead}}
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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If {{f|Culling|yes|link}} is set then this warhead will instantly destroy the target if:
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*the unit firing this warhead is Rookie or Veteran, and the target's current [[strength]] is less than or equal to {{sl|AudioVisual|ConditionRed}} .
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*or the unit firing this warhead is Elite, and the target's current [[strength]] is less than or equal to {{sl|AudioVisual|ConditionYellow}} .
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{{Bugs}}
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Note that {{f|Culling|link}} is only actually checked if the warhead also has {{f|Parasite|yes|link}} set and the attacking unit has both {{f|Naval|yes|link}} and {{f|Organic|yes|link}} set.
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*This limitation was lifted in Ares 3.0, And you can set the probability of the object being affected by Culling effect

Latest revision as of 14:58, 2 May 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Culling
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Warhead


If Culling=yes is set then this warhead will instantly destroy the target if:

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

Note that Culling is only actually checked if the warhead also has Parasite=yes set and the attacking unit has both Naval=yes and Organic=yes set.

  • This limitation was lifted in Ares 3.0, And you can set the probability of the object being affected by Culling effect