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Difference between revisions of "DamageDelay"

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{{DeeZireInclusion}}<br />
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{{Flag
Time, in minutes, between applying trivial structure damage when low on power.
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|name={{PAGENAME}}
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|files={{Categ|rules(md).ini}}
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|types={{Categ|General}}
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|values={{Values|floats}}
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|default=1.0
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|ra=yes
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|cs=yes
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|am=yes
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|ts=yes
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|fs=yes
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|ra2=no
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|yr=no
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|ra2obsolete=yes
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}}
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Defines the minutes between applying trivial structure damage when low on power. Every building owned by the player that gas {{f|Power|link}} < {{tt|0}} and a health above {{f|ConditionYellow|link}} will receive 1 hitpoint of damage. Damage is delivered by the warhead {{tt|AP}} in {{ra}}, or {{f|C4Warhead|link}} in {{ts}}.

Revision as of 17:04, 3 January 2016

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DamageDelay
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General

Cc cnrdelete-all.pngLogic related to DamageDelay, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Defines the minutes between applying trivial structure damage when low on power. Every building owned by the player that gas Power < 0 and a health above ConditionYellow will receive 1 hitpoint of damage. Damage is delivered by the warhead AP in Red Alert, or C4Warhead in Tiberian Sun.