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DamageParticleSystems

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Flag: DamageParticleSystems
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies which of the [ParticleSystems] is spawned when this object is damaged. Unlike Tiberian Sun this can not be attached to InfantryTypes and as a point of note it would appear that you can only specify one type and the 'spark' type systems do not always work. Presumably this was an attempt to speed up the game engine.