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Difference between revisions of "DeathWeapon"

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(rewrite in light of talk page comments, added 'as a concept' and 'see also' sections)
m (added links to current primary weapon)
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|rp=yes
 
|rp=yes
 
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Specifies the default [[DeathWeapon#As_a_concept|death weapon{{Sup|{{arr|u}}}}]] to use when a unit with {{TTL|Explodes|yes}} set is destroyed. This is only used if the exploding unit does not have a ''current'' primary weapon (see {{TTL|Primary}} for how this may be determined) ''and'' has not specified its own [[DeathWeapon#For_TechnoTypes|{{tt|DeathWeapon}}{{Sup|{{arr|d}}}}]].
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Specifies the default [[DeathWeapon#As_a_concept|death weapon{{Sup|{{arr|u}}}}]] to use when a unit with {{TTL|Explodes|yes}} set is destroyed. This is only used if the exploding unit does not have a [[Primary#Current_Primary_Weapon|''current'' primary weapon]]) ''and'' has not specified its own [[DeathWeapon#For_TechnoTypes|{{tt|DeathWeapon}}{{Sup|{{arr|d}}}}]].
  
 
=For TechnoTypes=
 
=For TechnoTypes=
 
{{Flag
 
{{Flag
 
|values={{values|string|[[Weapons]]}}
 
|values={{values|string|[[Weapons]]}}
|default=none
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|default=none* (default is not hard-coded or pre-determined from INI code, but is instead taken to be the unit's [[Primary#Current_Primary_Weapon|current primary weapon]])
 
|types={{Categ|TechnoTypes}}
 
|types={{Categ|TechnoTypes}}
 
|ra2=yes
 
|ra2=yes

Revision as of 21:44, 20 April 2008

As a concept

When some units are destroyed they explode, potentially damaging surrounding objects. This effect is achieved in-game by setting Template:TTL on the object - this tells the game to fire a weapon at the cell previously occupied by the destroyed unit. See the flags below for how that 'death weapon' is determined.

For [CombatDamage]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeathWeapon
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Weapons)
Default: none
Applicable to: CombatDamage


Specifies the default death weapon to use when a unit with Template:TTL set is destroyed. This is only used if the exploding unit does not have a current primary weapon) and has not specified its own DeathWeapon.

For TechnoTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeathWeapon
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Weapons)
Default: none* (default is not hard-coded or pre-determined from INI code, but is instead taken to be the unit's current primary weapon)
Applicable to: TechnoTypes


Specifies the death weapon to use when this unit is destroyed in-game (assuming that this unit also has Template:TTL set). Note that DeathWeapon on the unit overrides any other method for determing the death weapon to use.

See Also