ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "DeployToLand"

From ModEnc
Jump to: navigation, search
(The tag's name and Electro's formulation could have been misleading.)
Line 7: Line 7:
 
|yr=yes
 
|yr=yes
 
}}
 
}}
Determines if this [[VehicleType]] can deploy to land. The VehicleType has to have the [[Locomotor|Hover]] or [[Locomotor|Fly]] locomotor.
+
Determines whether this [[VehicleType]] (usually a helicopter, [[Locomotor|Hover]] or [[Locomotor|Fly]] locomotor) requires an explicit order to land, which can be given by deploying it.<br>
 +
If set to {{tt|no}} (default), the unit will land as soon as it stops movement.

Revision as of 12:08, 19 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeployToLand
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Determines whether this VehicleType (usually a helicopter, Hover or Fly locomotor) requires an explicit order to land, which can be given by deploying it.

If set to no (default), the unit will land as soon as it stops movement.