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Difference between revisions of "Deployer"

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(Reworded and added some 'see also' links)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines if this InfantryType is able to deploy. The units ART.INI sequence should also specify which frames of its image sequence are to be used for deployment (see the ART.INI Guide).
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|name={{PAGENAME}}
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|files={{categ|ini=rules}}
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|types={{categ|InfantryTypes}}
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|values={{values|boolean}}
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|ra2=yes
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|yr=yes
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|default=no
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}}
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Specifies whether or not this [[InfantryType]] can deploy.
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The infantry [[Sequence]] used by this [[InfantryType]] should specify the [[SHP]] file frames to use for its various deploy animations.
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==See Also==
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*[[DeployFire]]
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*[[DeploySound]]
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*[[UndeploySound]]
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*[[UndeployDelay]]
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*[[DeployedCrushable]]

Latest revision as of 18:16, 23 December 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Deployer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Specifies whether or not this InfantryType can deploy.

The infantry Sequence used by this InfantryType should specify the SHP file frames to use for its various deploy animations.

See Also