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Difference between revisions of "Deployer"

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(When you edit a DeeZire page, put in the bloody flag template!!)
(Reworded and added some 'see also' links)
 
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Specifies whether or not this [[InfantryType]] can deploy.
  
This can be set to either "yes" or "no" which determines if this [[InfantryType]] is able or unable to deploy. This infantry's [[Art.ini]] [[InfantrySequence]] should specify the frames within the infantry's [[SHP]] file for its deployment, fire in deployment (see [[DeployFire]]), and other motions while deployed.
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The infantry [[Sequence]] used by this [[InfantryType]] should specify the [[SHP]] file frames to use for its various deploy animations.
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==See Also==
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*[[DeployFire]]
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*[[DeploySound]]
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*[[UndeploySound]]
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*[[UndeployDelay]]
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*[[DeployedCrushable]]

Latest revision as of 18:16, 23 December 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Deployer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Specifies whether or not this InfantryType can deploy.

The infantry Sequence used by this InfantryType should specify the SHP file frames to use for its various deploy animations.

See Also