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Difference between revisions of "DeployingAnim"

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Specifies the animation from the [Animations] list, which must also be defined in the ARTMD.INI file, to use when this object deploys into another.<br />
 
Specifies the animation from the [Animations] list, which must also be defined in the ARTMD.INI file, to use when this object deploys into another.<br />
 
(Yuri's Revenge Only)
 
(Yuri's Revenge Only)
 +
 +
 +
In red alert 2, war factories were changed such that they can support aircraft leaving the top of the building. War factories in Ra2 have four anims for handling this; 
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*an anim for the front door when a unit leaves through the front door
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*an anim for the rest of the building when a unit leaves through the front door 
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*an anim for the top door when a unit leaves through the top door
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*an anim for the rest of the building when a unit leaves through the top door 
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DeployingAnim= is the anim that handles the building image when a unit leaves through the front door
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== See Also ==
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*[[UnderDoorAnim]]
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*[[UnderRoofDoorAnim]]
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*[[RoofDeployingAnim]]

Revision as of 20:00, 10 July 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeployingAnim
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies the animation from the [Animations] list, which must also be defined in the ARTMD.INI file, to use when this object deploys into another.
(Yuri's Revenge Only)


In red alert 2, war factories were changed such that they can support aircraft leaving the top of the building. War factories in Ra2 have four anims for handling this;

  • an anim for the front door when a unit leaves through the front door
  • an anim for the rest of the building when a unit leaves through the front door
  • an anim for the top door when a unit leaves through the top door
  • an anim for the rest of the building when a unit leaves through the top door

DeployingAnim= is the anim that handles the building image when a unit leaves through the front door


See Also