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Difference between revisions of "DetailBufferZoneWidth"

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(De-Deezirefied, added some details.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
To restore effects disabled by the above two statements, the frame rate must equal or exceed DetailMinFrameRateNormal= plus this value.
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|name=DetailBufferZoneWidth
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|files={{Categ|Rules(md).ini}}
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|values={{values|int}}
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|default=?
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|types={{Categ|AudioVisual}}
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|ts=no
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|fs=no
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|hp=no
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|ets=no
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Specified a buffer value for automatic visual detail level switching which is triggered through either {{f|DetailMinFrameRateNormal|link}} or {{f|DetailMinFrameRateMovie|link}}. If frame rate of the game (in frames per seconds) exceeds DetailMinFrameRateNormal (DetailMinFrameRateNormal if movies are playing) plus this buffer value, previous visual detail level is restored.
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==See also==
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*[[Detail Level System|Detail Level System]]
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* {{f|DetailMinFrameRateNormal|link}}
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* {{f|DetailMinFrameRateMovie|link}}

Latest revision as of 01:05, 28 August 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DetailBufferZoneWidth
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: ?
Applicable to: AudioVisual


Specified a buffer value for automatic visual detail level switching which is triggered through either DetailMinFrameRateNormal or DetailMinFrameRateMovie. If frame rate of the game (in frames per seconds) exceeds DetailMinFrameRateNormal (DetailMinFrameRateNormal if movies are playing) plus this buffer value, previous visual detail level is restored.

See also