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Difference between revisions of "DetailLevel"

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(De-deezirefied and some information clarified.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Controls the game detail level, 0=Low Detail, 1=Normal Detail, 2=Full Detail. Controls which animations display at the various level settings through the DetailLevel= setting on individual animation entries in ART.INI which dictate the setting required  before they can be displayed.
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|name=DetailLevel
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|files={{Categ|Art(md).ini}}
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|values={{values|int}}
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|default=0
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|types={{Categ|Animations}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Sets a visual detail level for this animation. If the value of this flag is higher than the current game visual detail level, the animation will not be drawn. Do note that any effects such as {{f|Damage|link}} are still applied normally, making this a purely visual thing. Defaults to 0.
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==See also==
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*[[Detail Level System|Detail Level System]]
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*{{f|TranslucencyDetailLevel|link}}

Latest revision as of 01:36, 28 August 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DetailLevel
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: Animations


Sets a visual detail level for this animation. If the value of this flag is higher than the current game visual detail level, the animation will not be drawn. Do note that any effects such as Damage are still applied normally, making this a purely visual thing. Defaults to 0.

See also