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Difference between revisions of "DirectRocker"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no'. Defaults to 'no' but if set to 'yes' this causes the target to be instantly flipped over (if its VXL based) or 'stuck' to the spot (if its SHP based). This effect was unused but originally intended for the Brute. The degree of rocking can be modified by using the DirectRockingCoefficient= tag form the  section, which will make sure that heavier vehicles flip over too rather than simply rock more.<br />
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|name=DirectRocker
(Yuri's Revenge Only)
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|files={{Categ|Rules(md).ini}}
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|values={{values|bool}}
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|default=no
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|types={{Categ|Warhead|Warheads}}
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|yr=yes
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}}
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If enabled, the weapon will try to flip the target over instead of damaging it. The power of the flip is determined by Damage and DirectRockingCoefficient=.
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==Notes ==
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This logic is flawed because of the following:
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If a unit fires a DirectRocker=yes weapon without Pushy=yes, it cannot attack more. Also, if the warhead fails (because it doesn't have enough damage or because the target is an SHP) then both the attacker and the victim won't fire more, regardless of Pushy. They can be selected and be moved, though.
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DirectRocker=yes weapons can flip over VXL Jumpjet, however, this can't be seen. The Jumpjet just stand there (the time it should be flipped) then crash.

Revision as of 16:12, 5 January 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DirectRocker
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Warheads


If enabled, the weapon will try to flip the target over instead of damaging it. The power of the flip is determined by Damage and DirectRockingCoefficient=.


Notes

This logic is flawed because of the following:

If a unit fires a DirectRocker=yes weapon without Pushy=yes, it cannot attack more. Also, if the warhead fails (because it doesn't have enough damage or because the target is an SHP) then both the attacker and the victim won't fire more, regardless of Pushy. They can be selected and be moved, though.

DirectRocker=yes weapons can flip over VXL Jumpjet, however, this can't be seen. The Jumpjet just stand there (the time it should be flipped) then crash.