ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "DisableableFromShell"

From ModEnc
Jump to: navigation, search
(fixed link to redirect and minor style corrections)
m (Replacing Template:TTL with Template:F.)
 
Line 10: Line 10:
 
}}
 
}}
  
Specifies whether this [[SuperWeaponType]] is enabled even when the "Super Weapons" checkbox in the game setup screen is unchecked. This also prevents players from building the structure carrying this super weapon (exception: {{yro}} if the structure is listed under [{{TTL|AI}}]{{arr|r}}{{TTL|BuildTech}}, players will still be able to build it, however the super weapon itself will not appear).
+
Specifies whether this [[SuperWeaponType]] is enabled even when the "Super Weapons" checkbox in the game setup screen is unchecked. This also prevents players from building the structure carrying this super weapon (exception: {{yro}} if the structure is listed under [{{f|AI|link}}]{{arr|r}}{{f|BuildTech|link}}, players will still be able to build it, however the super weapon itself will not appear).
  
Note that there is a bug in {{Ra2}}/{{Yr}} that causes any super weapon with {{TTL|DisableableFromShell|yes}} set to '''also''' be disabled in the single player campaigns if the user has disabled super weapons in single player skirmish. In the [[UMP]], this is fixed by setting {{TTL|DisableableFromShell|no}} on all super weapons in the main [[Rules]], and then restoring {{TTL|DisableableFromShell|yes}} for the relevant super weapons in all the [[MP_Modes|MP Modes]].
+
Note that there is a bug in {{Ra2}}/{{Yr}} that causes any super weapon with {{f|DisableableFromShell|yes|link}} set to '''also''' be disabled in the single player campaigns if the user has disabled super weapons in single player skirmish. In the [[UMP]], this is fixed by setting {{f|DisableableFromShell|no|link}} on all super weapons in the main [[Rules]], and then restoring {{f|DisableableFromShell|yes|link}} for the relevant super weapons in all the [[MP_Modes|MP Modes]].

Latest revision as of 09:53, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DisableableFromShell
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: SuperWeaponTypes


Specifies whether this SuperWeaponType is enabled even when the "Super Weapons" checkbox in the game setup screen is unchecked. This also prevents players from building the structure carrying this super weapon (exception: Yro.png if the structure is listed under [AI]→BuildTech, players will still be able to build it, however the super weapon itself will not appear).

Note that there is a bug in Red Alert 2/Yuri's Revenge that causes any super weapon with DisableableFromShell=yes set to also be disabled in the single player campaigns if the user has disabled super weapons in single player skirmish. In the UMP, this is fixed by setting DisableableFromShell=no on all super weapons in the main Rules, and then restoring DisableableFromShell=yes for the relevant super weapons in all the MP Modes.