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Difference between revisions of "DominatorDamage"

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(Rewrite)
m (Template updated)
 
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=integers
 
|values=integers
|special=None
 
 
|default=1000
 
|default=1000
 
|types={{Categ|General}}
 
|types={{Categ|General}}
|games=[[YR]]
+
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
When a Super Weapon with <tt>[[Type]]=PsychicDominator</tt> is activated, it will (after a certain delay) detonate a pseudo weapon which inflicts this much damage using the warhead specified in <tt>[[DominatorWarhead]]</tt>.
 
When a Super Weapon with <tt>[[Type]]=PsychicDominator</tt> is activated, it will (after a certain delay) detonate a pseudo weapon which inflicts this much damage using the warhead specified in <tt>[[DominatorWarhead]]</tt>.

Latest revision as of 19:57, 4 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DominatorDamage
File(s): Rules(md).ini
Values: integers
Default: 1000
Applicable to: General


When a Super Weapon with Type=PsychicDominator is activated, it will (after a certain delay) detonate a pseudo weapon which inflicts this much damage using the warhead specified in DominatorWarhead.