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Difference between revisions of "DominatorFireAtPercentage"

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{{DeeZireInclusion}}<br />
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{{Flag
When the DominatorFirstAnim= fired by a Super Weapon with Type=PsychicDominator has displayed this percentage of its frames, the actual effect is fired. <br />
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|name=DominatorFireAtPercentage
(Yuri's Revenge Only)
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|files={{Categ|Rules(md).ini}}
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|values=integers
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|default=null
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|types={{Categ|General}}
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|yr=yes
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|rp=yes
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}}
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When a Super Weapon with <tt>[[Type]]=PsychicDominator</tt> is fired, the animation defined in <tt>[[DominatorFirstAnim]]=</tt> is played. After that animation has played this percentage of its frames, the actual warhead of the Super Weapon (defined by <tt>[[DominatorWarhead]]</tt>) fires.
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'''Note:''' This flag takes an integer value, and appends a percent sign to it internally, do '''not''' specify a float/percentage value here.

Latest revision as of 19:57, 4 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DominatorFireAtPercentage
File(s): Rules(md).ini
Values: integers
Default: null
Applicable to: General


When a Super Weapon with Type=PsychicDominator is fired, the animation defined in DominatorFirstAnim= is played. After that animation has played this percentage of its frames, the actual warhead of the Super Weapon (defined by DominatorWarhead) fires.

Note: This flag takes an integer value, and appends a percent sign to it internally, do not specify a float/percentage value here.