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Difference between revisions of "DominatorSecondAnim"

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m (Template Updated)
 
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=integers
 
|values=integers
|special=None
 
 
|default=null
 
|default=null
 
|types={{Categ|General}}
 
|types={{Categ|General}}
|games=[[YR]]
+
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
Specifies the second animation played when a super Weapon with <tt>[[Type]]=PsychicDominator</tt> is activated. Both this animation and <tt>[[DominatorFirstAnim]]</tt> are played at the same time.
 
Specifies the second animation played when a super Weapon with <tt>[[Type]]=PsychicDominator</tt> is activated. Both this animation and <tt>[[DominatorFirstAnim]]</tt> are played at the same time.

Latest revision as of 19:58, 4 March 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DominatorSecondAnim
File(s): Rules(md).ini
Values: integers
Default: null
Applicable to: General


Specifies the second animation played when a super Weapon with Type=PsychicDominator is activated. Both this animation and DominatorFirstAnim are played at the same time.