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Difference between revisions of "DrainAnimationType"

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(Split CurrentStrengthDamage out of this article)
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{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
Animation to display for the 'drain' effect. This is listed here as the game code requires a permanent looping animation which remains displayed only while a weapon with DrainWeapon=yes set is firing. The animation must be from the [Animations] list and be defined in ART.INI.<br />
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Animation to display for the 'drain' effect. This is listed here as the game code requires a permanent looping animation which remains displayed only while a weapon with {{TTL|DrainWeapon|yes}} set is firing. The animation must be from the [Animations] list and be defined in ART.INI.<br />

Revision as of 21:09, 14 July 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DrainAnimationType
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Animation to display for the 'drain' effect. This is listed here as the game code requires a permanent looping animation which remains displayed only while a weapon with Template:TTL set is firing. The animation must be from the [Animations] list and be defined in ART.INI.