ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "Dropping"
From ModEnc
Millennium (talk | contribs) |
|||
Line 1: | Line 1: | ||
{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
− | Can be set to 'yes' or 'no' and specifies that this projectile falls from an initial height. This is supposed to attach a parachute to the projectile defined by the BombParachute= statement in the [AudioVisual] section, | + | Can be set to 'yes' or 'no' and specifies that this projectile falls from an initial height. This is supposed to attach a parachute to the projectile defined by the BombParachute= statement in the [AudioVisual] section. In TS and RA2/YR, however, it does instead cause the projectile to detonate immedeately upon being fired. |
Revision as of 20:41, 24 April 2008
Flag: | Dropping |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and specifies that this projectile falls from an initial height. This is supposed to attach a parachute to the projectile defined by the BombParachute= statement in the [AudioVisual] section. In TS and RA2/YR, however, it does instead cause the projectile to detonate immedeately upon being fired.