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EMEffect

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EMEffect
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and specifies that the warhead does not cause damage, but instead simply 'disables' any units it hits, the effect being that the player owning the affected units cannot control them (although they can be selected). The amount of time the target(s) are affected by is determined by the Damage= on the associated weapon. This is residual from Tiberian Sun's EMP Cannon logic and it is not known if this can be enabled in Red Alert 2.