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Difference between revisions of "Elasticity"
From ModEnc
(Added more info on usage of this on VoxelAnims & debris-type Animations.) |
m (Fixed indentation - should've spent more time reading help files.) |
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− | + | ==On Projectiles== | |
{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
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Determines the bounciness of the projectile on a scale of 0.0 - 1.0 (default is 0.75). | Determines the bounciness of the projectile on a scale of 0.0 - 1.0 (default is 0.75). | ||
− | + | ==On Animation Debris== | |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
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Determines the bounciness of a debris animation with <tt>[[Bouncer]]=yes</tt>. | Determines the bounciness of a debris animation with <tt>[[Bouncer]]=yes</tt>. | ||
− | + | ==On Voxel Debris== | |
{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} |
Revision as of 16:50, 7 January 2012
On Projectiles
Flag: | Elasticity |
File(s): | Rules(md).ini |
Values: | float |
Default: | 0.75 |
Applicable to: | Projectiles |
Determines the bounciness of the projectile on a scale of 0.0 - 1.0 (default is 0.75).
On Animation Debris
Flag: | Elasticity |
File(s): | Art(md).ini |
Values: | float |
Default: | ? |
Applicable to: | Animations |
Determines the bounciness of a debris animation with Bouncer=yes.
On Voxel Debris
Flag: | Elasticity |
File(s): | Rules(md).ini |
Values: | float |
Default: | ? |
Applicable to: | VoxelAnims |
Determines the bounciness of a voxel debris animation.