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Difference between revisions of "ElevationBonusCap"

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(Rewrite)
m (Template Updated)
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=Unsigned integers
 
|values=Unsigned integers
|special=None
 
 
|default=1?
 
|default=1?
 
|types={{Categ|ElevationModel}}
 
|types={{Categ|ElevationModel}}
|games=[[RA2]], [[YR]]
+
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
This defines the maximum amount of range bonuses a weapon with <tt>[[SubjectToElevation]]=yes</tt> can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see [<tt>[[ElevationModel]]</tt>].
 
This defines the maximum amount of range bonuses a weapon with <tt>[[SubjectToElevation]]=yes</tt> can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see [<tt>[[ElevationModel]]</tt>].

Revision as of 12:46, 10 March 2007

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Flag: ElevationBonusCap
File(s): Rules(md).ini
Values: Unsigned integers
Default: 1?
Applicable to: ElevationModel


This defines the maximum amount of range bonuses a weapon with SubjectToElevation=yes can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see [ElevationModel].