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Difference between revisions of "ElevationBonusCap"
From ModEnc
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− | {{ | + | {{Flag |
− | This | + | |name=ElevationBonusCap |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=Unsigned integers | ||
+ | |special=None | ||
+ | |default=1? | ||
+ | |types={{Categ|ElevationModel}} | ||
+ | |games=[[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | This defines the maximum amount of range bonuses a weapon with <tt>[[SubjectToElevation]]=yes</tt> can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see [<tt>[[ElevationModel]]</tt>]. |
Revision as of 12:33, 7 May 2006
Flag: | ElevationBonusCap |
File(s): | Rules(md).ini |
Values: | Unsigned integers |
Special Values: | None |
Default: | 1? |
Applicable to: | ElevationModel |
This defines the maximum amount of range bonuses a weapon with SubjectToElevation=yes can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see [ElevationModel].