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Difference between revisions of "ElevationIncrement"

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For every this many cells of map height difference, the weapon using a <tt>[[SubjectToElevation]]=yes</tt> projectile gains a certain range bonus. For more information, see [<tt>[[ElevationModel]]</tt>].
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For every this many cells of map height difference, the weapon using a <tt>[[SubjectToElevation]]=yes</tt> projectile gains a certain range bonus. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>.

Latest revision as of 01:52, 20 November 2012

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Flag: ElevationIncrement
File(s): Rules(md).ini
Values: Unsigned integers
Default: 1?
Applicable to: ElevationModel


For every this many cells of map height difference, the weapon using a SubjectToElevation=yes projectile gains a certain range bonus. For more information, see [ElevationModel].