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Difference between revisions of "ElevationIncrementBonus"

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{{DeeZireInclusion}}<br />
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{{Flag
Amount of range bonus to add for each elevation increment (not map level) between source and target. Used by projectiles which have SubjectToElevation=yes set. For example, if ElevationIncrement= is set to 4, this value will get applied for every 4 levels between source and target, not once for each of the levels between them.
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|name=ElevationIncrementBonus
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|files={{Categ|Rules(md).ini}}
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|values=Unsigned integers
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|special=None
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|default=1?
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|types={{Categ|ElevationModel}}
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|games=[[RA2]], [[YR]]
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}}
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The weapon using a <tt>[[SubjectToElevation]]=yes</tt> projectile gains this many cells of range bonus when targeting an object that is located at a significantly different height. For more information, see [<tt>[[ElevationModel]]</tt>].

Revision as of 12:31, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ElevationIncrementBonus
File(s): Rules(md).ini
Values: Unsigned integers
Special Values: None
Default: 1?
Applicable to: ElevationModel


The weapon using a SubjectToElevation=yes projectile gains this many cells of range bonus when targeting an object that is located at a significantly different height. For more information, see [ElevationModel].