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Difference between revisions of "ElevationIncrementBonus"
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=Unsigned integers | |values=Unsigned integers | ||
− | |||
|default=1? | |default=1? | ||
|types={{Categ|ElevationModel}} | |types={{Categ|ElevationModel}} | ||
− | | | + | |ra2=yes |
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
− | The weapon using a <tt>[[SubjectToElevation]]=yes</tt> projectile gains this many cells of range bonus when targeting an object that is located at a significantly different height. For more information, see | + | The weapon using a <tt>[[SubjectToElevation]]=yes</tt> projectile gains this many cells of range bonus when targeting an object that is located at a significantly different height. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>. |
Latest revision as of 01:50, 20 November 2012
Flag: | ElevationIncrementBonus |
File(s): | Rules(md).ini |
Values: | Unsigned integers |
Default: | 1? |
Applicable to: | ElevationModel |
The weapon using a SubjectToElevation=yes projectile gains this many cells of range bonus when targeting an object that is located at a significantly different height. For more information, see [ElevationModel].